Version: Release 1.1
Added:
->FULL CONTROLLER SUPPORT
->Damage indicator
->Game version is now displayed in main menu
->Dodge Roll (SPACE)
->Cheat „summon“
->Auto-Aim and it can be toggled in the settings
->Controller rumbles if player gets hit
Changed:
->Reworked weapon and fighting system to be more realistic an easier to change for further updates
->Rebalanced weapons
->The key for the map is now „M“ and can be toggled
->Chance to generate shops is now 4% instead of 3%
->Buffed „godlike“ cheat
->Updated Splashscreen
Bugfixes:
->Enemies now get damage for every hit when they’re getting comboed very fast
->Boss now dies when its health is <=0 instead of <0
->Fixed code error in crossbow (Game worked but IDE marked it wrong)
->Fixed some issues with the weapon sometimes facing in the wrong direction
Version: Release 1.0
Added:
->Changed cursor to a carrot
->Added bunny as Player (Name: Hans Hoppelhase)
->Random generating rooms
->Collision system
->Enemys with pathfinding
->Debug screen (F3)
->Weapons (3 Swords, 2 Axes, 2 Rangeweapons)
->Random generating chests with loot
->Main Menu
->Settings Menu
->3 music tracks
->Various sounds
->Cheat Menu (F1)
->Various cheats
->GUI (contains player health and items)
->Difficulty setting (Easy, Normal, Hard)
->Window type setting (switch between Fullscreen / Borderless Window)
->Audio settings
->Game over screen
->Potions (Health, Speed, Invisibility)
->Coins added
->Minimap (SPACE)
->Ability to drop weapons (Q)
->3 Shops (Medic, Gambler, Weaponsmith)
->Splashscreen
->Bossroom
->Boss